RimWorld
Genetic Heads Framework for [NL] Facial Animation
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Aggiornamento: 17 set, 19:06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Aggiornamento: 7 set, 19:50

obsolete for 1.6!

Aggiornamento: 7 set, 15:07

FA updated this morning and now the new system doesn't work XD

Aggiornamento: 7 set, 10:32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Aggiornamento: 20 ago, 19:04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Aggiornamento: 16 ago, 20:07

added Character Editor compatibility
added mod icon

Aggiornamento: 13 ago, 17:28

renaming was a dumb idea

Aggiornamento: 12 ago, 20:45

Edited name and packageID for future changes

Aggiornamento: 1 ago, 14:00

Added gizmo toggles

Aggiornamento: 1 ago, 13:49

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.