RimWorld
Genetic Heads Framework for [NL] Facial Animation
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Обновление: 6 ноя в 16:33
автор: Sunshiney Days

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Обновление: 17 сен в 19:06
автор: Sunshiney Days

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Обновление: 7 сен в 19:50
автор: Sunshiney Days

obsolete for 1.6!

Обновление: 7 сен в 15:07
автор: Sunshiney Days

FA updated this morning and now the new system doesn't work XD

Обновление: 7 сен в 10:32
автор: Sunshiney Days

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Обновление: 20 авг в 19:04
автор: Sunshiney Days

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Обновление: 16 авг в 20:07
автор: Sunshiney Days

added Character Editor compatibility
added mod icon

Обновление: 13 авг в 17:28
автор: Sunshiney Days

renaming was a dumb idea

Обновление: 12 авг в 20:45
автор: Sunshiney Days

Edited name and packageID for future changes

Обновление: 1 авг в 14:00
автор: Sunshiney Days

Added gizmo toggles