Company of Heroes 3
(8) Oliveto Citra
Показані результати 11–20 із 60
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Оновлено: 12 квіт. о 1:55
автор: DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

Оновлено: 11 квіт. о 2:00
автор: DutchToast

* pathing and impasse optimisations

Оновлено: 9 квіт. о 4:09
автор: DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Оновлено: 9 квіт. о 4:06
автор: DutchToast

Оновлено: 8 квіт. о 9:58
автор: DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Оновлено: 7 квіт. о 9:42
автор: DutchToast

OOB / base backdrop improvements

Оновлено: 18 берез. о 17:30
автор: DutchToast

Оновлено: 18 берез. о 9:07
автор: DutchToast

Оновлено: 13 берез. о 8:44
автор: DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Оновлено: 10 берез. о 5:41
автор: DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves