Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
60개 중 11~20개 표시 중
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업데이트: 2025년 4월 12일 오전 1시 55분
작성자: DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

업데이트: 2025년 4월 11일 오전 2시 00분
작성자: DutchToast

* pathing and impasse optimisations

업데이트: 2025년 4월 9일 오전 4시 09분
작성자: DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

업데이트: 2025년 4월 9일 오전 4시 06분
작성자: DutchToast

업데이트: 2025년 4월 8일 오전 9시 58분
작성자: DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

업데이트: 2025년 4월 7일 오전 9시 42분
작성자: DutchToast

OOB / base backdrop improvements

업데이트: 2025년 3월 18일 오후 5시 30분
작성자: DutchToast

업데이트: 2025년 3월 18일 오전 9시 07분
작성자: DutchToast

업데이트: 2025년 3월 13일 오전 8시 44분
작성자: DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

업데이트: 2025년 3월 10일 오전 5시 41분
작성자: DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves