Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
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更新:4月12日 @ 1時55分
更新者:DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

更新:4月11日 @ 2時00分
更新者:DutchToast

* pathing and impasse optimisations

更新:4月9日 @ 4時09分
更新者:DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

更新:4月9日 @ 4時06分
更新者:DutchToast

更新:4月8日 @ 9時58分
更新者:DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

更新:4月7日 @ 9時42分
更新者:DutchToast

OOB / base backdrop improvements

更新:3月18日 @ 17時30分
更新者:DutchToast

更新:3月18日 @ 9時07分
更新者:DutchToast

更新:3月13日 @ 8時44分
更新者:DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

更新:3月10日 @ 5時41分
更新者:DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves