Company of Heroes 3
(8) Oliveto Citra
Показване на 11 — 20 от 60 постъпления
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Обновление: 12 апр. в 1:55

* fixed some floating objects
* moved crane near east VP to be less intrusive

Обновление: 11 апр. в 2:00

* pathing and impasse optimisations

Обновление: 9 апр. в 4:09

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Обновление: 9 апр. в 4:06

Обновление: 8 апр. в 9:58

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Обновление: 7 апр. в 9:42

OOB / base backdrop improvements

Обновление: 18 март в 17:30

Обновление: 18 март в 9:07

Обновление: 13 март в 8:44

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Обновление: 10 март в 5:41

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves