Company of Heroes 3
(8) Oliveto Citra
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Ενημέρωση: 12 Απρ στις 1:55
από DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

Ενημέρωση: 11 Απρ στις 2:00
από DutchToast

* pathing and impasse optimisations

Ενημέρωση: 9 Απρ στις 4:09
από DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Ενημέρωση: 9 Απρ στις 4:06
από DutchToast

Ενημέρωση: 8 Απρ στις 9:58
από DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Ενημέρωση: 7 Απρ στις 9:42
από DutchToast

OOB / base backdrop improvements

Ενημέρωση: 18 Μαρ στις 17:30
από DutchToast

Ενημέρωση: 18 Μαρ στις 9:07
από DutchToast

Ενημέρωση: 13 Μαρ στις 8:44
από DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Ενημέρωση: 10 Μαρ στις 5:41
από DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves