Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
11–20/60 bejegyzés mutatása
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Frissítés: ápr. 12. @ 1:55
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* fixed some floating objects
* moved crane near east VP to be less intrusive

Frissítés: ápr. 11. @ 2:00
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* pathing and impasse optimisations

Frissítés: ápr. 9. @ 4:09
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Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Frissítés: ápr. 9. @ 4:06
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Frissítés: ápr. 8. @ 9:58
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* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Frissítés: ápr. 7. @ 9:42
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OOB / base backdrop improvements

Frissítés: márc. 18. @ 17:30
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Frissítés: márc. 18. @ 9:07
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Frissítés: márc. 13. @ 8:44
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small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Frissítés: márc. 10. @ 5:41
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* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves