Company of Heroes 3
(8) Oliveto Citra
11–20 из 60
< 1  2  3  4  5  6 >
Обновление: 12 апр в 1:55
автор: DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

Обновление: 11 апр в 2:00
автор: DutchToast

* pathing and impasse optimisations

Обновление: 9 апр в 4:09
автор: DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Обновление: 9 апр в 4:06
автор: DutchToast

Обновление: 8 апр в 9:58
автор: DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Обновление: 7 апр в 9:42
автор: DutchToast

OOB / base backdrop improvements

Обновление: 18 мар в 17:30
автор: DutchToast

Обновление: 18 мар в 9:07
автор: DutchToast

Обновление: 13 мар в 8:44
автор: DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Обновление: 10 мар в 5:41
автор: DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves