RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
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Actualización: 19 SEP a las 9:11 p. m.

Increased the effect of quality on weapon armor penetration.

Actualización: 15 SEP a las 10:22 p. m.

Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

Actualización: 14 SEP a las 5:27 p. m.

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

Actualización: 14 SEP a las 4:59 p. m.

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Actualización: 4 JUN a las 1:33 a. m.

VWE - Laser tweaks.

Actualización: 30 MAY a las 8:47 p. m.

High end mechanoids now cost more to gestate.

Actualización: 25 MAY a las 3:49 p. m.

Hotfix.

Actualización: 25 MAY a las 3:41 p. m.

Patched Ammo Variety - Shotguns - Bloat Module.

Actualización: 21 MAY a las 3:13 p. m.

File tweaks.

Actualización: 21 MAY a las 3:05 p. m.

Tweaked the about.xml.