Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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更新:2024年7月29日 @ 7時31分
更新者:Malchezzar

-Actually reverting last change, cause without a damage value detected (blocked might not always have damage in the calculation), I cannot emit the correct element for the retaliate. Keeping as it was.

更新:2024年7月29日 @ 7時30分
更新者:Malchezzar

-Fix for retaliate sometimes not working on blocked hits.

更新:2024年7月29日 @ 5時25分
更新者:Malchezzar

-Fix for retaliate working on characters immune to taunt (was logging the "Taunted" Database on attempt and not applied). Taunt should still generate aggro and clear existing aggro on them, but won't allow the retaliates to go off from Fury of the Scorned.

更新:2024年7月26日 @ 9時17分
更新者:Malchezzar

-Slightly nerfed the armor restore on scornful shout.

更新:2024年7月25日 @ 7時39分
更新者:Malchezzar

-Fix for retaliates sometimes breaking (forever after the instance). Entering a new combat should fix any previously broken retaliators.

更新:2024年7月24日 @ 7時47分
更新者:Malchezzar

-Added checks for the other print strings to not happen when the enemy is invisible.

更新:2024年7月24日 @ 7時40分
更新者:Malchezzar

-Invisible enemies should no longer print their scorn at the start of battle and reveal their location.

更新:2024年7月20日 @ 10時37分
更新者:Malchezzar

-Added an Idle check to the AI turn time handling to reduce the chances of them ending turn mid skill.
-Doubled the retaliate damage from the stance when Unleashed is loaded since it wasn't doing much due to damage reduction.

更新:2024年7月16日 @ 9時50分
更新者:Malchezzar

-Had some ordering backwards logic wise for last fix.

更新:2024年7月16日 @ 8時33分
更新者:Malchezzar

-More elegant version of previous fix.