Left 4 Dead 2
Melee Grunts
Показані результати 1–9 із 9
Оновлено: 7 квіт. о 10:34
автор: tomaz

-Fixed dialogue potentially being cut off by grunts

Оновлено: 30 січ. о 10:32
автор: tomaz

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Оновлено: 15 листоп. 2024 о 10:51
автор: tomaz

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Оновлено: 1 верес. 2024 о 17:32
автор: tomaz

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Оновлено: 1 верес. 2024 о 14:12
автор: tomaz

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Оновлено: 1 лип. 2024 о 10:48
автор: tomaz

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Оновлено: 1 лип. 2024 о 10:34
автор: tomaz

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Оновлено: 15 черв. 2024 о 14:12
автор: tomaz

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Оновлено: 1 черв. 2024 о 6:51
автор: tomaz