Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
Viser 1-9 af 9 forekomster
Opdatering: 7. apr. kl. 10:34

-Fixed dialogue potentially being cut off by grunts

Opdatering: 30. jan. kl. 10:32

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Opdatering: 15. nov. 2024 kl. 10:51

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Opdatering: 1. sep. 2024 kl. 17:32

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Opdatering: 1. sep. 2024 kl. 14:12

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Opdatering: 1. juli 2024 kl. 10:48

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Opdatering: 1. juli 2024 kl. 10:34

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Opdatering: 15. juni 2024 kl. 14:12

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Opdatering: 1. juni 2024 kl. 6:51