Left 4 Dead 2
Melee Grunts
Mostrando 1-9 de 9 aportaciones
Actualización: 7 ABR a las 10:34

-Fixed dialogue potentially being cut off by grunts

Actualización: 30 ENE a las 10:32

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Actualización: 15 NOV 2024 a las 10:51

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Actualización: 1 SEP 2024 a las 17:32

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Actualización: 1 SEP 2024 a las 14:12

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Actualización: 1 JUL 2024 a las 10:48

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Actualización: 1 JUL 2024 a las 10:34

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Actualización: 15 JUN 2024 a las 14:12

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Actualización: 1 JUN 2024 a las 6:51