Left 4 Dead 2
Melee Grunts
1–9 из 9
Обновление: 7 апр в 10:34
автор: tomaz

-Fixed dialogue potentially being cut off by grunts

Обновление: 30 янв в 10:32
автор: tomaz

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Обновление: 15 ноя. 2024 г. в 10:51
автор: tomaz

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Обновление: 1 сен. 2024 г. в 17:32
автор: tomaz

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Обновление: 1 сен. 2024 г. в 14:12
автор: tomaz

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Обновление: 1 июл. 2024 г. в 10:48
автор: tomaz

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Обновление: 1 июл. 2024 г. в 10:34
автор: tomaz

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Обновление: 15 июн. 2024 г. в 14:12
автор: tomaz

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Обновление: 1 июн. 2024 г. в 6:51
автор: tomaz