Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
目前顯示第 1-9 項,共 9 項
更新:4 月 7 日 @ 上午 10:34

-Fixed dialogue potentially being cut off by grunts

更新:1 月 30 日 @ 上午 10:32

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

更新:2024 年 11 月 15 日 @ 上午 10:51

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

更新:2024 年 9 月 1 日 @ 下午 5:32

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

更新:2024 年 9 月 1 日 @ 下午 2:12

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

更新:2024 年 7 月 1 日 @ 上午 10:48

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

更新:2024 年 7 月 1 日 @ 上午 10:34

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

更新:2024 年 6 月 15 日 @ 下午 2:12

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

更新:2024 年 6 月 1 日 @ 上午 6:51