Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
Viser 1–9 av 9 bidrag
Oppdatering: 7. apr. @ 10.34

-Fixed dialogue potentially being cut off by grunts

Oppdatering: 30. jan. @ 10.32

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Oppdatering: 15. nov. 2024 @ 10.51

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Oppdatering: 1. sep. 2024 @ 17.32

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Oppdatering: 1. sep. 2024 @ 14.12

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Oppdatering: 1. juli 2024 @ 10.48

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Oppdatering: 1. juli 2024 @ 10.34

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Oppdatering: 15. juni 2024 @ 14.12

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Oppdatering: 1. juni 2024 @ 6.51