Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
Näytetään 1–9 / 9
Päivitys: 7.4. klo 10.34

-Fixed dialogue potentially being cut off by grunts

Päivitys: 30.1. klo 10.32

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Päivitys: 15.11.2024 klo 10.51

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Päivitys: 1.9.2024 klo 17.32

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Päivitys: 1.9.2024 klo 14.12

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Päivitys: 1.7.2024 klo 10.48

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Päivitys: 1.7.2024 klo 10.34

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Päivitys: 15.6.2024 klo 14.12

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Päivitys: 1.6.2024 klo 6.51