Garry's Mod

Garry's Mod

Black Ops Claymore (Sandbox) (2025 Update)
Ergebnisse 1–10 von 29
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Update: 5. Mrz. um 16:59

- Fixed claymore not creating certain ConVars which led to errors

Update: 15. Feb. um 13:47

- Refactored some code and added compatibility with "lastinv"

Update: 9. Jan. um 21:38

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Update: 9. Jan. um 12:24

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Update: 9. Jan. um 0:17

- Added perpendicular beams to create volume from the side (+ shape)

Update: 6. Jan. um 10:34

- Recolored the beam

Update: 6. Jan. um 3:03

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Update: 6. Jan. um 2:08

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Update: 6. Mai 2023 um 12:56

- Added variable to prevent rapid explosions

Update: 5. Mai 2023 um 20:28

- Reduced think time on the trace for faster explode response (especially on servers with lag)