Garry's Mod

Garry's Mod

Black Ops Claymore (Sandbox) (2025 Update)
Ergebnisse 21–29 von 29
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Update: 24. Jan. 2023 um 12:51

- Fixed world model orientation

Update: 24. Jan. 2023 um 9:44

- Fixed damage falloff lerp

Update: 24. Jan. 2023 um 0:37

- Added config menu to the Utilities panel to configure cvars

Update: 23. Jan. 2023 um 21:52

- Claymore now only damages entities in front of it, so the front is actually the front now. There is damage falloff starting at the claymore position and ending right at the end of the radius
- Claymores are now stackable

- Added cvars:
"Claymore_Radius" (default 100)
"Claymore_DamageStart" (default 500)
"Claymore_DamageEnd" (default 250)
"Claymore_DrawBeams" (default 1)

Update: 22. Jan. 2023 um 21:35

- Claymores can now be picked up by their owner (default E)
- Fixed laser beam start position

Update: 17. Jan. 2023 um 10:52

- Added c_arms!
- Updated model to BO1 Claymore from BO2 to match my other addons

Update: 8. Jan. 2023 um 21:27

- Rewrote laser trace code, improved performance
- Claymore can no longer be placed in walls/ground or floating in air, it will always find a safe spot to be placed
- Claymore can be undone (z)
- Claymore added to cleanup list
- Default ammo changed to 3, uses slam ammo
- Claymore is no longer triggered by their owner

- Added cvar:
Claymore_Infinite (0 = default, 1 = infinite)

Update: 15. Okt. 2014 um 22:12

Claymore no longer explodes if the owner walks in front of it.

Update: 7. Okt. 2014 um 22:25