Garry's Mod

Garry's Mod

Black Ops Claymore (Sandbox) (2025 Update)
Viser 1–10 av 29 bidrag
< 1  2  3 >
Oppdatering: 5. mars @ 16.59

- Fixed claymore not creating certain ConVars which led to errors

Oppdatering: 15. feb. @ 13.47

- Refactored some code and added compatibility with "lastinv"

Oppdatering: 9. jan. @ 21.38

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Oppdatering: 9. jan. @ 12.24

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Oppdatering: 9. jan. @ 0.17

- Added perpendicular beams to create volume from the side (+ shape)

Oppdatering: 6. jan. @ 10.34

- Recolored the beam

Oppdatering: 6. jan. @ 3.03

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Oppdatering: 6. jan. @ 2.08

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Oppdatering: 6. mai 2023 @ 12.56

- Added variable to prevent rapid explosions

Oppdatering: 5. mai 2023 @ 20.28

- Reduced think time on the trace for faster explode response (especially on servers with lag)