Space Engineers

Space Engineers

Defense Shields - v2.2(8)
9 sonuçtan 1 ile 9 arası gösteriliyor
Güncelleme: 25 Eyl @ 13:22
Güncelleyen: BDCarrillo

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Güncelleme: 15 Eyl @ 18:18
Güncelleyen: BDCarrillo

Güncelleme: 12 Eyl @ 13:05
Güncelleyen: BDCarrillo

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Güncelleme: 8 Tem @ 19:00
Güncelleyen: BDCarrillo

- Chinese localization improvements courtesy of Harmoni Karman

Güncelleme: 20 Haz @ 14:49
Güncelleyen: BDCarrillo

- Removed unnecessary using references in code
- Fixed block group in G menu

Güncelleme: 13 May 2024 @ 11:15
Güncelleyen: Ash Like Snow

Fix compilation error introduced in Signals Update

Güncelleme: 27 Şub 2024 @ 9:01
Güncelleyen: Ash Like Snow

Remove logging

Güncelleme: 25 Şub 2024 @ 5:30
Güncelleyen: Ash Like Snow

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Güncelleme: 4 Şub 2024 @ 19:35
Güncelleyen: Ash Like Snow