Space Engineers

Space Engineers

Defense Shields - v2.2(8)
Viser 1–9 av 9 bidrag
Oppdatering: 25. sep. @ 13.22

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Oppdatering: 15. sep. @ 18.18

Oppdatering: 12. sep. @ 13.05

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Oppdatering: 8. juli @ 19.00

- Chinese localization improvements courtesy of Harmoni Karman

Oppdatering: 20. juni @ 14.49

- Removed unnecessary using references in code
- Fixed block group in G menu

Oppdatering: 13. mai 2024 @ 11.15

Fix compilation error introduced in Signals Update

Oppdatering: 27. feb. 2024 @ 9.01

Remove logging

Oppdatering: 25. feb. 2024 @ 5.30

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Oppdatering: 4. feb. 2024 @ 19.35