Space Engineers

Space Engineers

Defense Shields - v2.2(8)
Visar 1–9 av 9 poster
Uppdatering: 25 sep @ 13:22

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Uppdatering: 15 sep @ 18:18

Uppdatering: 12 sep @ 13:05

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Uppdatering: 8 jul @ 19:00

- Chinese localization improvements courtesy of Harmoni Karman

Uppdatering: 20 jun @ 14:49

- Removed unnecessary using references in code
- Fixed block group in G menu

Uppdatering: 13 maj, 2024 @ 11:15

Fix compilation error introduced in Signals Update

Uppdatering: 27 feb, 2024 @ 9:01

Remove logging

Uppdatering: 25 feb, 2024 @ 5:30

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Uppdatering: 4 feb, 2024 @ 19:35