Space Engineers

Space Engineers

Defense Shields - v2.2(8)
Mostrando 1-9 de 9 aportaciones
Actualización: 25 SEP a las 1:22 p. m.

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Actualización: 15 SEP a las 6:18 p. m.

Actualización: 12 SEP a las 1:05 p. m.

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Actualización: 8 JUL a las 7:00 p. m.

- Chinese localization improvements courtesy of Harmoni Karman

Actualización: 20 JUN a las 2:49 p. m.

- Removed unnecessary using references in code
- Fixed block group in G menu

Actualización: 13 MAY 2024 a las 11:15 a. m.

Fix compilation error introduced in Signals Update

Actualización: 27 FEB 2024 a las 9:01 a. m.

Remove logging

Actualización: 25 FEB 2024 a las 5:30 a. m.

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Actualización: 4 FEB 2024 a las 7:35 p. m.