Space Engineers

Space Engineers

Defense Shields - v2.2(8)
1-9 van 9 items weergegeven
Update: 25 sep om 13:22

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Update: 15 sep om 18:18

Update: 12 sep om 13:05

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Update: 8 jul om 19:00

- Chinese localization improvements courtesy of Harmoni Karman

Update: 20 jun om 14:49

- Removed unnecessary using references in code
- Fixed block group in G menu

Update: 13 mei 2024 om 11:15

Fix compilation error introduced in Signals Update

Update: 27 feb 2024 om 9:01

Remove logging

Update: 25 feb 2024 om 5:30

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Update: 4 feb 2024 om 19:35