Space Engineers
WeaponCore - 2.5
Показані результати 111–120 із 194
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Оновлено: 11 жовт. 2024 о 13:18
автор: BDCarrillo

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Оновлено: 22 верес. 2024 о 14:13
автор: BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Оновлено: 15 верес. 2024 о 8:23
автор: BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Оновлено: 14 верес. 2024 о 15:13
автор: BDCarrillo

-Logic cleanup update

Оновлено: 14 верес. 2024 о 13:20
автор: BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Оновлено: 13 верес. 2024 о 11:03
автор: BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Оновлено: 12 верес. 2024 о 12:19
автор: BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Оновлено: 11 верес. 2024 о 22:05
автор: BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

Оновлено: 11 верес. 2024 о 11:17
автор: BDCarrillo

-Hotfix for null storage on placement of a wep

Оновлено: 11 верес. 2024 о 10:21
автор: BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.