Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 111-120 項,共 186 項
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更新:2024 年 9 月 11 日 @ 上午 11:17

-Hotfix for null storage on placement of a wep

更新:2024 年 9 月 11 日 @ 上午 10:21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

更新:2024 年 9 月 11 日 @ 上午 6:22

更新:2024 年 9 月 10 日 @ 下午 5:41

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

更新:2024 年 9 月 9 日 @ 下午 2:50

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

更新:2024 年 8 月 27 日 @ 上午 8:24

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

更新:2024 年 8 月 24 日 @ 下午 12:08

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

更新:2024 年 8 月 22 日 @ 下午 2:29

更新:2024 年 8 月 18 日 @ 下午 12:49

更新:2024 年 8 月 17 日 @ 上午 10:06

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity