Space Engineers

Space Engineers

WeaponCore - 2.5
111–120/193 bejegyzés mutatása
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Frissítés: 2024. szept. 22. @ 14:13
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- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Frissítés: 2024. szept. 15. @ 8:23
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- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Frissítés: 2024. szept. 14. @ 15:13
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-Logic cleanup update

Frissítés: 2024. szept. 14. @ 13:20
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- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Frissítés: 2024. szept. 13. @ 11:03
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- Minor tweak to DroneAdvanced to scale orbits to target grid size

Frissítés: 2024. szept. 12. @ 12:19
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- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Frissítés: 2024. szept. 11. @ 22:05
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- Fixed rare race condition in starting hardpoint sounds

Frissítés: 2024. szept. 11. @ 11:17
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-Hotfix for null storage on placement of a wep

Frissítés: 2024. szept. 11. @ 10:21
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- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Frissítés: 2024. szept. 11. @ 6:22
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