Space Engineers
WeaponCore - 2.5
Показані результати 131–140 із 194
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Оновлено: 27 лип. 2024 о 18:32
автор: BDCarrillo

- Added weapon camera channels to searchlights, to be consistent with other turrets
- Fixed emissive initial state setting in world load, which used to fire per keyframe instead of per unique emissive. May have previously caused IndexOutOfRangeException in MyConcurrentTwoLevelQueue.Enqueue

Оновлено: 25 лип. 2024 о 8:26
автор: BDCarrillo

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Оновлено: 22 лип. 2024 о 15:04
автор: BDCarrillo

- removed some debug text that shouldn't have been in the prev push

Оновлено: 22 лип. 2024 о 13:28
автор: BDCarrillo

- Update min/max size thresholds on targeting to include "or equal"

Оновлено: 20 лип. 2024 о 15:05
автор: BDCarrillo

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Оновлено: 15 лип. 2024 о 11:16
автор: BDCarrillo

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Оновлено: 14 лип. 2024 о 23:47
автор: BDCarrillo

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Оновлено: 12 лип. 2024 о 23:35
автор: BDCarrillo

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Оновлено: 6 лип. 2024 о 11:20
автор: BDCarrillo

- Clarified some error messages for modders

Оновлено: 29 черв. 2024 о 11:00
автор: BDCarrillo

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults