Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 111-120 de 186 aportaciones
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Actualización: 11 SEP 2024 a las 11:17

-Hotfix for null storage on placement of a wep

Actualización: 11 SEP 2024 a las 10:21

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Actualización: 11 SEP 2024 a las 6:22

Actualización: 10 SEP 2024 a las 17:41

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Actualización: 9 SEP 2024 a las 14:50

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Actualización: 27 AGO 2024 a las 8:24

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts

Actualización: 24 AGO 2024 a las 12:08

- Fixed NRE with smarts using painter if the firing grid jumps out of sync of the target

Actualización: 22 AGO 2024 a las 14:29

Actualización: 18 AGO 2024 a las 12:49

Actualización: 17 AGO 2024 a las 10:06

- Sync fix for Objective Mode in MP
- Removed excessive debug log messages about aiming/gravity