Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 27 ABR a las 9:13 p. m.

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Actualización: 27 ABR a las 3:05 p. m.

Actualización: 27 ABR a las 11:10 a. m.

- HUD improvements

Actualización: 27 ABR a las 1:33 a. m.

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Actualización: 25 ABR a las 8:06 a. m.

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target

Actualización: 22 ABR a las 11:17 a. m.

Actualización: 16 ABR a las 3:41 p. m.

fixed NRE in ray callback (fun combo of target closest + target grid center)

Actualización: 16 ABR a las 1:18 p. m.

NRE chasing in NormalShootRayCallBack

Actualización: 16 ABR a las 10:15 a. m.

Code cleanup

Actualización: 14 ABR a las 4:19 p. m.

- Added new weapon cfg option in "Other": AllowScopeOutsideObb. By default the LoS check origin is adjusted to be inside the weapon block bounds, setting this true uses the actual scope position. (coreparts structure update needed for modders)
- Changed CastRayParallel calls to CastRay. Delays for LoS checks should be eliminated and false-positive firing at terrain or friendlies should be further reduced
- Fixed a bug with LoS on weapons that target grid center, if there was nothing at the center of the grid the ray would return a false miss and the weapon would give up that grid target
- Added additional weapon debug draws for the scope and scope forward (yellow ball at scope and line)