Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 6 mag, 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Aggiornamento: 2 mag, 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Aggiornamento: 1 mag, 13:52

Aggiornamento: 1 mag, 11:40

Aggiornamento: 30 apr, 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Aggiornamento: 29 apr, 8:08

Aggiornamento: 28 apr, 19:21

Aggiornamento: 28 apr, 5:56

- bugfixes for handweps

Aggiornamento: 27 apr, 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Aggiornamento: 27 apr, 15:05