Garry's Mod

Garry's Mod

Brutal Half-Life SNPCs
Viser 1–10 av 190 bidrag
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Oppdatering: 25. apr. @ 6.53

- Fixed missing sounds
- Fixed all NPCs not having limping anims

Oppdatering: 20. apr. @ 10.03

- Updated the addon to the latest HLR & VJ Base versions (Fully, i think xd)

Oppdatering: 15. aug. 2024 @ 3.35

- Added name & killicon for fire.

Oppdatering: 14. aug. 2024 @ 22.29

-- Added a posibility to toggle decals between BHL & HL1 ones.

Oppdatering: 14. aug. 2024 @ 19.32

Oppdatering: 14. aug. 2024 @ 12.02

- Next "ouch sound" on low health now plays when the current one stops playing, instead of random time.

Oppdatering: 13. aug. 2024 @ 15.38

1. Added a possibility that a fire will start after RPG or grenade (even 40mm) explosions. It can also cause damage, 5hp per 200 milliseconds.
2. Explosives that are underwater will produce different sound & sprites, including bubbles.
3. Explosions create steam sprite (It can't be black, cuz of the engine things, is it racist?)
4. Some chance that a NPC can ignite for a short time, after a explosion.
5. Added cower animation for Human Grunts, since i forgot to.

Oppdatering: 11. aug. 2024 @ 13.38

- Fixed dual glock barney not removing the fire bullets entity.

Oppdatering: 6. aug. 2024 @ 15.04

Oppdatering: 6. aug. 2024 @ 14.34