Garry's Mod
Brutal Half-Life SNPCs
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Aggiornamento: 25 apr, 6:53

- Fixed missing sounds
- Fixed all NPCs not having limping anims

Aggiornamento: 20 apr, 10:03

- Updated the addon to the latest HLR & VJ Base versions (Fully, i think xd)

Aggiornamento: 15 ago 2024, 3:35

- Added name & killicon for fire.

Aggiornamento: 14 ago 2024, 22:29

-- Added a posibility to toggle decals between BHL & HL1 ones.

Aggiornamento: 14 ago 2024, 19:32

Aggiornamento: 14 ago 2024, 12:02

- Next "ouch sound" on low health now plays when the current one stops playing, instead of random time.

Aggiornamento: 13 ago 2024, 15:38

1. Added a possibility that a fire will start after RPG or grenade (even 40mm) explosions. It can also cause damage, 5hp per 200 milliseconds.
2. Explosives that are underwater will produce different sound & sprites, including bubbles.
3. Explosions create steam sprite (It can't be black, cuz of the engine things, is it racist?)
4. Some chance that a NPC can ignite for a short time, after a explosion.
5. Added cower animation for Human Grunts, since i forgot to.

Aggiornamento: 11 ago 2024, 13:38

- Fixed dual glock barney not removing the fire bullets entity.

Aggiornamento: 6 ago 2024, 15:04

Aggiornamento: 6 ago 2024, 14:34