RimWorld
Sandstorms
Se afișează 11-20 din 40 intrări
< 1  2  3  4 >
Actualizare: 3 oct. 2023 @ 10:21

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Actualizare: 29 sept. 2023 @ 13:27

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Actualizare: 31 aug. 2023 @ 6:04

Feature: realistic planets: add integration

Actualizare: 21 iul. 2023 @ 12:21

Minor fix: Game condition implies sandstorms are always forced

Actualizare: 22 iun. 2023 @ 13:01

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Actualizare: 15 iun. 2023 @ 3:15

Chore: Remove debug messages

Actualizare: 15 iun. 2023 @ 3:01

Fix: Sand not being removed due to over-tuned value difference checking

Actualizare: 13 iun. 2023 @ 13:50

Fix: Overambitious caching leading to x0 sand add rate

Actualizare: 11 iun. 2023 @ 4:20

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Actualizare: 1 iun. 2023 @ 8:43

Fix: Stone smoothing terrain causes double-job with terrain issues