RimWorld
Sandstorms
Mostrando 11-20 de 40 aportaciones
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Actualización: 3 OCT 2023 a las 10:21 a. m.

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Actualización: 29 SEP 2023 a las 1:27 p. m.

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Actualización: 31 AGO 2023 a las 6:04 a. m.

Feature: realistic planets: add integration

Actualización: 21 JUL 2023 a las 12:21 p. m.

Minor fix: Game condition implies sandstorms are always forced

Actualización: 22 JUN 2023 a las 1:01 p. m.

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Actualización: 15 JUN 2023 a las 3:15 a. m.

Chore: Remove debug messages

Actualización: 15 JUN 2023 a las 3:01 a. m.

Fix: Sand not being removed due to over-tuned value difference checking

Actualización: 13 JUN 2023 a las 1:50 p. m.

Fix: Overambitious caching leading to x0 sand add rate

Actualización: 11 JUN 2023 a las 4:20 a. m.

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Actualización: 1 JUN 2023 a las 8:43 a. m.

Fix: Stone smoothing terrain causes double-job with terrain issues