RimWorld
Sandstorms
Показване на 11 — 20 от 40 постъпления
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Обновление: 3 окт. 2023 в 10:21

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Обновление: 29 септ. 2023 в 13:27

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Обновление: 31 авг. 2023 в 6:04

Feature: realistic planets: add integration

Обновление: 21 юли 2023 в 12:21

Minor fix: Game condition implies sandstorms are always forced

Обновление: 22 юни 2023 в 13:01

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Обновление: 15 юни 2023 в 3:15

Chore: Remove debug messages

Обновление: 15 юни 2023 в 3:01

Fix: Sand not being removed due to over-tuned value difference checking

Обновление: 13 юни 2023 в 13:50

Fix: Overambitious caching leading to x0 sand add rate

Обновление: 11 юни 2023 в 4:20

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Обновление: 1 юни 2023 в 8:43

Fix: Stone smoothing terrain causes double-job with terrain issues