RimWorld
Sandstorms
Показані результати 11–20 із 40
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Оновлено: 3 жовт. 2023 о 10:21

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Оновлено: 29 верес. 2023 о 13:27

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Оновлено: 31 серп. 2023 о 6:04

Feature: realistic planets: add integration

Оновлено: 21 лип. 2023 о 12:21

Minor fix: Game condition implies sandstorms are always forced

Оновлено: 22 черв. 2023 о 13:01

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Оновлено: 15 черв. 2023 о 3:15

Chore: Remove debug messages

Оновлено: 15 черв. 2023 о 3:01

Fix: Sand not being removed due to over-tuned value difference checking

Оновлено: 13 черв. 2023 о 13:50

Fix: Overambitious caching leading to x0 sand add rate

Оновлено: 11 черв. 2023 о 4:20

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Оновлено: 1 черв. 2023 о 8:43

Fix: Stone smoothing terrain causes double-job with terrain issues