RimWorld

RimWorld

Sandstorms
Näytetään 11–20 / 40
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Päivitys: 3.10.2023 klo 10.21

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Päivitys: 29.9.2023 klo 13.27

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Päivitys: 31.8.2023 klo 6.04

Feature: realistic planets: add integration

Päivitys: 21.7.2023 klo 12.21

Minor fix: Game condition implies sandstorms are always forced

Päivitys: 22.6.2023 klo 13.01

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Päivitys: 15.6.2023 klo 3.15

Chore: Remove debug messages

Päivitys: 15.6.2023 klo 3.01

Fix: Sand not being removed due to over-tuned value difference checking

Päivitys: 13.6.2023 klo 13.50

Fix: Overambitious caching leading to x0 sand add rate

Päivitys: 11.6.2023 klo 4.20

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Päivitys: 1.6.2023 klo 8.43

Fix: Stone smoothing terrain causes double-job with terrain issues