RimWorld
Sandstorms
Se afișează 21-30 din 40 intrări
< 1  2  3  4 >
Actualizare: 25 mai 2023 @ 7:10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Actualizare: 25 mai 2023 @ 6:58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Actualizare: 24 mai 2023 @ 7:44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Actualizare: 8 mai 2023 @ 7:25

Change: Reduce base sand removal rate

Actualizare: 8 mai 2023 @ 7:23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Actualizare: 6 mai 2023 @ 9:45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Actualizare: 4 mai 2023 @ 10:02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Actualizare: 2 mai 2023 @ 11:13

Mod Integration: Nature's Pretty Sweet

Actualizare: 2 mai 2023 @ 2:06

Fix: Forced section dirty on elapsed time not working

Actualizare: 2 mai 2023 @ 1:54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms