RimWorld
Sandstorms
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Aggiornamento: 3 ott 2023, 10:21

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Aggiornamento: 29 set 2023, 13:27

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Aggiornamento: 31 ago 2023, 6:04

Feature: realistic planets: add integration

Aggiornamento: 21 lug 2023, 12:21

Minor fix: Game condition implies sandstorms are always forced

Aggiornamento: 22 giu 2023, 13:01

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Aggiornamento: 15 giu 2023, 3:15

Chore: Remove debug messages

Aggiornamento: 15 giu 2023, 3:01

Fix: Sand not being removed due to over-tuned value difference checking

Aggiornamento: 13 giu 2023, 13:50

Fix: Overambitious caching leading to x0 sand add rate

Aggiornamento: 11 giu 2023, 4:20

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Aggiornamento: 1 giu 2023, 8:43

Fix: Stone smoothing terrain causes double-job with terrain issues