RimWorld
Sandstorms
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Aggiornamento: 25 mag 2023, 7:10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Aggiornamento: 25 mag 2023, 6:58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Aggiornamento: 24 mag 2023, 7:44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Aggiornamento: 8 mag 2023, 7:25

Change: Reduce base sand removal rate

Aggiornamento: 8 mag 2023, 7:23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Aggiornamento: 6 mag 2023, 9:45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Aggiornamento: 4 mag 2023, 10:02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Aggiornamento: 2 mag 2023, 11:13

Mod Integration: Nature's Pretty Sweet

Aggiornamento: 2 mag 2023, 2:06

Fix: Forced section dirty on elapsed time not working

Aggiornamento: 2 mag 2023, 1:54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms