Transport Fever 2

Transport Fever 2

Priority signals for tracks
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Uppdatering: 8 feb @ 11:31

new UI to locate priority signals

Uppdatering: 7 nov, 2024 @ 7:23

Internal improvements

Uppdatering: 24 okt, 2024 @ 9:09

improvement for more complex intersections

Uppdatering: 20 apr, 2023 @ 10:47

make compatible with bug in "signal distance"

Uppdatering: 18 apr, 2023 @ 4:56

added invisible signals + performance

Uppdatering: 4 apr, 2023 @ 2:39

faster with complex junctions

Uppdatering: 3 apr, 2023 @ 15:11

a little more slicing, to handle many edge objects

Uppdatering: 2 apr, 2023 @ 3:31

some more optimisations

Uppdatering: 30 mar, 2023 @ 15:08

experiment: slice the expensive stuff with coroutines

Uppdatering: 30 mar, 2023 @ 14:00

handles complex junctions better