Transport Fever 2

Transport Fever 2

Priority signals for tracks
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Aggiornamento: 8 feb, 11:31

new UI to locate priority signals

Aggiornamento: 7 nov 2024, 7:23

Internal improvements

Aggiornamento: 24 ott 2024, 9:09

improvement for more complex intersections

Aggiornamento: 20 apr 2023, 10:47

make compatible with bug in "signal distance"

Aggiornamento: 18 apr 2023, 4:56

added invisible signals + performance

Aggiornamento: 4 apr 2023, 2:39

faster with complex junctions

Aggiornamento: 3 apr 2023, 15:11

a little more slicing, to handle many edge objects

Aggiornamento: 2 apr 2023, 3:31

some more optimisations

Aggiornamento: 30 mar 2023, 15:08

experiment: slice the expensive stuff with coroutines

Aggiornamento: 30 mar 2023, 14:00

handles complex junctions better