Transport Fever 2

Transport Fever 2

Priority signals for tracks
Se afișează 1-10 din 13 intrări
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Actualizare: 8 febr. @ 11:31

new UI to locate priority signals

Actualizare: 7 nov. 2024 @ 7:23

Internal improvements

Actualizare: 24 oct. 2024 @ 9:09

improvement for more complex intersections

Actualizare: 20 apr. 2023 @ 10:47

make compatible with bug in "signal distance"

Actualizare: 18 apr. 2023 @ 4:56

added invisible signals + performance

Actualizare: 4 apr. 2023 @ 2:39

faster with complex junctions

Actualizare: 3 apr. 2023 @ 15:11

a little more slicing, to handle many edge objects

Actualizare: 2 apr. 2023 @ 3:31

some more optimisations

Actualizare: 30 mart. 2023 @ 15:08

experiment: slice the expensive stuff with coroutines

Actualizare: 30 mart. 2023 @ 14:00

handles complex junctions better