Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Armoured Archers
Ergebnisse 1–10 von 23
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Update: 25. Mrz. um 17:54
von zerg93

-Updated for 6.1

Update: 31. Okt. 2024 um 19:33
von zerg93

-Updated for 5.3

Update: 21. Aug. 2024 um 10:25
von zerg93

-Forgot about a bunch of new auto resolver values in the land table, sorry.

Update: 20. Aug. 2024 um 11:25
von zerg93

-Updated for 5.2

Update: 25. Jun. 2024 um 8:49
von zerg93

-Updated for 5.1

Update: 1. Mai 2024 um 9:40
von zerg93

-Updated for 5.0

Update: 26. Mrz. 2024 um 15:43
von zerg93

-Reworked unit cards.
-Added MCT support to enable and disable the units featured in this mod.
Do note that MCT disabled units will still have their unit cards attached to their respective building chains and that the disabled units will still pop up in your recruitment pool.
The only difference is that the disabled unit will be grayed out and result as "not recruitable".

Update: 22. Feb. 2024 um 10:52
von zerg93

-Updated for SOC 2.0 Electric Boogaloo

Update: 4. Dez. 2023 um 17:09
von zerg93

-Added missing "can damage vehicles" value to projectiles.

Update: 24. Nov. 2023 um 14:01
von zerg93

-Adjusted building damage multiplier values