Stellaris
Rescaled Tactical Combat
51–60 из 110
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Обновление: 22 янв в 15:45
автор: HungryEye

- Added additional combat computers for frigates.

Обновление: 19 янв в 14:31
автор: HungryEye

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Обновление: 14 янв в 17:49
автор: HungryEye

Обновление: 13 янв в 15:44
автор: HungryEye

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Обновление: 11 янв в 22:26
автор: HungryEye

- Increased strike craft damage by 5x.

Обновление: 9 янв в 14:18
автор: HungryEye

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Обновление: 9 янв в 9:10
автор: HungryEye

- Reduced minimum upgrade cost for ships by 80%.

Обновление: 5 янв в 12:38
автор: HungryEye

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Обновление: 3 янв в 14:51
автор: HungryEye

Обновление: 2 янв в 14:51
автор: HungryEye

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.