Stellaris

Stellaris

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Rescaled Tactical Combat
   
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2022 年 7 月 17 日 下午 7:14
9 月 28 日 下午 2:11
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Rescaled Tactical Combat

描述
Updated to 4.1.3.

Stand-alone combat module from combat tweaks and custom edits. Adds ship sections that unlock by researching the hull improvement technologies, advanced sections that cost twice as much, decreases naval capacity to a little under a quarter, and increases the health, cost, upkeep, and build time of ships. With the 4.0 update i have removed all changes to weapons, armor, and shields, and no longer support built-in mod compatibility.

Adds new Ships:
- Interdictor: a light variant of the Destroyer that focuses on point defense
- Light Cruiser: a light variant of the Cruiser, which has now been renamed to the Heavy Cruiser
- Battlecruiser: again, a light variant of the Battleship that utilizes the broadside and hanger sections to let the Battleship focus more on artillery and carrier roles

Ships come with modifiers to their weapon damage, hull points, armor, and shields that depends on ship size and class. The modifiers are as follows:

- Corvette/Interdictor: +150%
- Frigate/Destroyer/Light Cruiser: +200%
- Heavy Cruiser/Battlecruiser: +300%
- Battleship/Titan: +500%
- Juggernaught: +900%

Bio-ships have received similar buffs that depend on growth stage

Other Changes:
- naval capacity base set to 10
- fleet command limit base set to 20
- max naval capacity set to 2000
- naval capacity/fleet command limit from technologies and traditions set to 1/5 vanilla values
- galactic force projection gives percentage multipliers instead of static values
- anchorages naval capacity set to 0.5 (+0.5 from naval logistics office)
- soldier naval capacity set to 0.5 (+0.5 from ground defense planning tech, +0.5 from Esteemed Quartermaster)
- duelist naval capacity set to 0.5
- increased ship health from hull improvement technologies from +10% to +50%
- increased utility slots for ships
- increased disengagement for military ships
- increased bombardment damage
- added an energy credit cost to upgrading ships, so now you actually have to pay the people who retrofit your ships all the time

Compatibility:
- Should be mostly save game compatible, though some ships may need deleted and you may have to re-design your ships.
- Mods that add new tech levels for combat computers, reactors, and thrusters won't apply to the new ship types. Let me know if you have a mod in mind that does this that you'd like a compatibility patch created for.
- Compatibility patch available for Real Space - Ships in Scaling.
- Not Ironman/Achievement compatible.

Light Edition:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3553332194
^^Use this one if you want closer to a vanilla experience.
54 条留言
HungryEye  [作者] 10 月 2 日 下午 4:31 
@Mineskum thank you for pointing that out for me, when i get back into modding this i'll be sure to look into it, but i'm afraid it won't be right away as i had hoped for a few weeks ago
HungryEye  [作者] 10 月 2 日 下午 4:29 
@Mr. Flibble This version has no affect on any visual or mechanical aspects of space battles to keep it more minimalist and more mod-friendly. the thumbnail picture was taken from back when this mod was designed as a realspace add-on, which i've thought might be confusing to some who are looking close at it, but i haven't been bothered to replace it yet
Mineskum 10 月 1 日 下午 12:57 
Could we have the changes applied to nanite ships from the machine nanotech ascension?
Mr. Flibble 9 月 29 日 上午 5:59 
So I just wanted to give a quick update to my question below.

I went ahead and downloaded this and gave a try with the SotP ship set mod included.
Every ship worked on it's own. So looks like your coding and their coding work together.

This is awesome! As I really loved the idea behind what you're aiming for with your mod here.

Longer and smaller more tactical battles, rather than just big globs of ships.

I just have one question left as I haven't tested. With your changes here, does it also affect things like, Ship spacing and how the battles look while in fights?

Kind of like how the mod ASB does? As I noticed you have a version of your mod with changes to run smooth with it.

Thanks
Mr. Flibble 9 月 29 日 上午 5:25 
Just a quick question.
Does this mod play nice with modded ship sets out there?
Example. Like the really cool Halo ship set.
Sins of the Prophets. They add new ship classes into their set.
And looking over the name your added ships, I want to say I think they are in the ship set mod.

I've been looking for a mod that adds more ship types, but just not as heavy modded like NC3 is
As they add too many weapon slots.

But it's hard finding anything due to how mods work toether that also will include new modded ship sets.

Thanks for taking the time to read my post and answer.
HungryEye  [作者] 9 月 28 日 下午 2:15 
updated, let me know if you run into any issues
apx1701 9 月 28 日 上午 12:17 
update to the new patch?
HungryEye  [作者] 9 月 20 日 上午 8:20 
Hell yeah, haven't been this excited for a dlc since overlord
apx1701 9 月 20 日 上午 3:22 
Ready for new DLC?
HungryEye  [作者] 9 月 19 日 下午 3:14 
Thank you!