Stellaris
Rescaled Tactical Combat
Показані результати 51–60 із 110
< 1 ... 4  5  6  7  8 ... 11 >
Оновлено: 22 січ. о 15:45
автор: HungryEye

- Added additional combat computers for frigates.

Оновлено: 19 січ. о 14:31
автор: HungryEye

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Оновлено: 14 січ. о 17:49
автор: HungryEye

Оновлено: 13 січ. о 15:44
автор: HungryEye

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Оновлено: 11 січ. о 22:26
автор: HungryEye

- Increased strike craft damage by 5x.

Оновлено: 9 січ. о 14:18
автор: HungryEye

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Оновлено: 9 січ. о 9:10
автор: HungryEye

- Reduced minimum upgrade cost for ships by 80%.

Оновлено: 5 січ. о 12:38
автор: HungryEye

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Оновлено: 3 січ. о 14:51
автор: HungryEye

Оновлено: 2 січ. о 14:51
автор: HungryEye

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.